Viewing
RenderTarget
----- Internal Textures -----
Accum
RayTrace_Accum_ReadOnly
RayTrace_Output_ReadOnly
RenderTarget
_loadedTexture_0
_loadedTexture_1
_loadedTexture_2
BlueNoiseAreaLights
User Variables
NoiseType
White
FAST
FAST IS
ExposureFStops
Exposure, in FStops. Every +1 is double brightness. Every -1 is half brightness.
ToneMapping
None
Reinhard Simple
ACES Luminance
ACES
Animate
AmbientLight
TemporalFilter
None
EMA
MonteCarlo
EMAAlpha
How much to lerp towards the new from the old, when using EMA temporal filtering
DirLightEnabled
DirLightSampleCount
How many stochastic samples to take per frame
DirLightColor
DirLightBrightness
DirLightDirection
What direction the light shines in
DirLightRadius
radius of light disk at 1 unit away
PosLightEnabled
PosLightSampleCount
How many stochastic samples to take per frame
PosLightColor
PosLightBrightness
PosLightPosition
PosLightRadius
PosLightShineDir
The direction of the spot light. Cos Theta Inner / Outer control the spot light
PosLightShineCosThetaInner
direction to light, dotted by -c_lightDir. light starts to fade here.
PosLightShineCosThetaOuter
direction to light, dotted by -c_lightDir. light finishes fading here.
ResetAccum
Host Variables
FrameIndex
Internal Variables
CameraPos
InvViewProjMtx
CameraChanged
Reset Variables
Camera
Camera Pos
Altitude Azimuth
Mouse Sensitivity
Fly Speed
Reset Camera
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Created using
Gigi v1.0.1